Ryan Fuller
I am an animation and computing enthusiast with lots of experience in adobe products and blender. I have been making 3d models in blender for about 5 years and I have come to the realisation that I want to do this for the rest of my life. I enjoy bringing life to a model and making it real. I enjoy making ideas and characters into 3D. expanding from this I love to solve problems and coding has taught me how to do this through making games. I would like to say I am good at coding but in the past I have done comparatively few hard core coding projects. in the case of run em over I was in a group of 3 and I was the only one who could make 3D graphics. I'm my experiences I have found few people who can code and make 3D models so I often fill the gap and this has lead me to practice more as a 3D modeller than a coder. I have recently tried to remedy this by going to hackathons and use three.js to make WebPages. see my devpost .
Extra Curricular
since high school I have been active in clubs and societies including an animation club from year 7 to year 10. this was a club based around making small clay animations in small groups and then showing them off to the rest of the school. I cannot find or get a hold of the animations but I remember they were not as nice as I would like them to be. I remember I was taught lots about motion and craft. I made a professor who experimented with a teleportation machine and a small monster was messing it up in humours ways.
I was also an attendant at the 4th Norwich boys brigade for 10 years in which I gained the prestigious queens badge. it was an incredible experience in which I learnt lots of discipline, marching and reverence. we did lots of activities including 24 hour game events and weeklong camping trips. I was a senior member and I had duties of looking after the juniors with their activities and I helped coordinate them as well. I even hosted an evening orientated around countdown were I split the company into groups and we played countdown with a numbers and letters round and I coordinated it on my laptop.
3D
As a child I really enjoyed playing with anything that had some aspect of creativity. I would love to play with Bionicle and Lego to make intricate monsters and robots to fight each other. I would try and make them as accurate as possible by making them articulate and move so that they could walk and punch. This carried onto programs like power point and pivot which I used to make animations. In power point I would get images of Pokémon and move them on pictures of houses in the slide show and make speech bubbles to see what they were saying. In pivot I would make characters in the editor and make small animations with them. I have not got the animations anymore but a few are on YouTube.(links) they are poor quality and are from when I was very young. After this I played little big planet a lot and my passion for making models grew as I made a few levels and robots, these are on playstation network so I am unable to show them off not that I would want to but they exist somewhere. I was then introduced to blender and I then found a calling. I spent many hours learning from video tutorials and practicing making things. I never made any animations till a few years ago but I enjoyed it as the next step in making things. When I made the faithfull images I realised I could make those all day and I would actually want to stay after work to make them. I know it's a bad habit but I really strive for 100% original content on a project in anything I make. Almost everything I make is completely made without references or downloaded textures. The exception being the lighthouse having rock textures I didn't make and the moon is from Wikipedia.
Code
I fully started thinking about code in a strong way when I played little big planet and messed around with its Boolean logic. I would spend hours trying to make self contained robots and all purpose calculators. I delve into this system with great gusto and I played around with the logic gates only to find out they were a real system used in computing. after this I got little big planet 2 which expanded on its logic library and I took to this like a duck to water and I just got more and more into it (I have lost all this data due to a ps3 error so I am unable to show it as I never published anything). this is when I attempted to learn a programming from YouTube videos. I started off with python tutorials and gathered a small understanding of code. I found it hard to apply the lessons I learnt to real life but I kept trying and I started making small game maker game attempts. Then I got to sir Isaac Newton sixth form and I did computer science. this is when I really got into code and started learning loads from the teacher and people around me. this is when I started making unity games and learning lower level languages like c++ and c# and getting more web experience from friends who have done web development before. I then got into hackathons and started doing a lot more diverse projects such as the website with the head and websites. I entered the rising star competition and got to the final stage but got knocked out at the last part. I plan to enter it again this year. I really enjoy coding as a problem solving challenge, it is so satisfying to solve the issue and I feel that with games you get the most gratifying reward when you can play the game after making it.